There is no try, only do! Computational thinking emphasizes problem solving, project planning, collaboration, creativity, and the practice of failing fast and testing again. Computational thinking empowers people to understand and utilize tools and resources to work smarter, not harder. This hand-on, station-based workshop will get participants up and moving, using their brains, making connections, and leaving with accessible, applicable activities to bring directly into all classrooms.
Join us for a workshop designed for educators to start a digital wellness class in their schools. Explore the importance of digital wellness, integrate mindfulness practices, and engage in hands-on projects focused on responsible technology use. Learn effective classroom management strategies to promote healthy tech habits and create a supportive environment. Empower students with the skills to navigate the digital landscape mindfully and foster a healthier relationship with technology!
Choose your own adventure in learning how to create a Choose Your Own Adventure for Your Students. The choices that you make will lead you to tools and ideas that can help you create an interactive experience for your students. Better yet, have your students create their own adventures for their class. Let students create adventures to demonstrate their knowledge. This session requires a device (best with a laptop: Mac, Linux, or Windows)
Director, Educational Technology, Cape Elizabeth Schools
I'm the Director of Educational Technology for Cape Elizabeth School Department. I'm passionate about student centered learning. I love middle school. I'm an open-source advocate. I've leveraged Moodle for Professional Development and student learning. I've been podcasting (Middle... Read More →
Thursday October 9, 2025 1:00pm - 2:00pm EDT Washington
Ignite student passion! Learn how to create tech-rich, project-based learning experiences that empower elementary students to become published authors. Explore real-world issue projects like "Hanif & Gethera" (food security, green screen), "Buggy Bugs Rough" (insects, digital storytelling), and "Trash Prince" (recycling, digital collage). Discover tools & methods for student-driven publications, & find out how Go2Science can streamline your project planning.
Hear how a Tech Integrator and a School Librarian successfully modeled, practiced, and built digital citizenship competencies in their learning community with Book Creator. Join a guided exploration of the app and learn strategies for utilizing this dynamic tool. Engage in conversations, get creative, and collaboratively learn how using Book Creator can empower inclusive, balanced, and safe online behaviors.
Discover how the library can lead with heart! This session outlines a yearlong program of monthly, theme-based book displays, events, and activities designed to boost student culture and faculty morale. Walk away with ready-to-use ideas to make your library the vibrant hub of your school community.
NASA's Alien by Design is a series of activities accessible to multiple grade levels. In one, students create a custom alien adapted to conditions on an exoplanet recently viewed by the James Webb Space Telescope using 3D modeling in Tinkercad. They will label the features of their creation, viewing it in virtual reality through MergeEDU. This design process can be used in other disciplines besides science as well.